Dûgz Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times, and carries ceremonial daggers. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Dûgz embodies much of what other species detest in the Half-Orcs. He has a small toy that he constantly fidgets with.
History: Dûgz was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Dûgz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dûgz's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Poor. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 200 gp.
Jasmine Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She has a large red mantle and cape that has been intricately interwoven into her blue robe. She sports blonde long hair. She wears crescent spectacles with a black brim.
Personality: She is a Apothecary first and foremost. She believes firmly that knowledge should be universal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a pair of adventurers, Jasmine grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has achieved small success as a Apothecary.
Motivation: Wants a kiss.
Bonds: Job, Has a crush, Adventurer. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 15 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 5 (-3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 6000 sp. Moss agate (10 gp). Amethyst (100 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item.
Shaena Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a red costume with the symbols of luck on her torso. Her chestnut hair is lengthy. Her gray eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Shaena embodies much of what other species detest in the Halflings. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Shaena studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer, Criminal record. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Ignan, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Red-brown spinel (110 gp). 1 Darkwood Shield.
Ella Sheldon, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear grey clothing when she does not wear armor. Her brown hair is thinning but still full. She is baby faced.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Brewer, Ella learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: She's repulsed by the PC; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
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