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NPC Generator

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Advanced [show]


Seven Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel tunic with yellow highlights, and long brown pants that bunch up around her shoes. She carries a battered rapier and tarnished mace as well. She has orange fur. She wears crescent spectacles with a black brim.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is afraid of women and trembles around them

History: She was born to a criminal king-pin and mafia family Her childhood dream was to be a Masseuse, but she was a colossal failure. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero; and further expansion of business

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Criminal record, Job, Adventurer. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Seven Thunder, Female Tabaxi Cleric 6
Medium (6'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp.


Social Check DCs


Elaim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple violet line shooting up and back down. His chestnut hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Roofer. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. Recently the stress of being a Roofer has made it difficult for him to sleep.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Elaim Eversharp, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills History +4
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Korfel Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His brown hair and beard is wavy and long. He has brown eyes and a yellow hat with a black feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: The child of western immigrants he idolized his mother. Korfel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Korfel Bulsara, Male Half-Elf Paladin 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Daar Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her copper crest is still thick. She has gold eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Energy wise she seems alert and responsive.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Daar was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Daar's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To clean up the streets; and to protect her home

Ideals: Joker, Professionalism, Logical. Flaws: Antagonistic. Bonds: Guardian. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Daar Fharngnarthnost, Female Dragonborn Cleric 11
Medium (6'1") Dragonborn, True Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +6, Arcana +7
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (170 gp). Jeweled anklet (4000 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs

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