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NPC Generator

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Advanced [show]


Gimurt Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He dresses like a well dressed Dyer does. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gimurt has worked very hard to control his curse. He has worked as a Dyer like his father before him.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Logical. Flaws: Addict, Disease, Insomniac. Bonds: Job. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Gimurt Lutgehr, Male Dwarf Monk 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 91 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 19 (+4)18 (+4) 16 (+3)8 (-1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Infernal, Gnoll, Halfling
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +3

Possessions: 3000 gp. Solid gold idol (800 gp). Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs


Manfred Stafford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Poor, Criminal record, Slave, Enemies. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Manfred Stafford, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)7 (-2)
Skills History +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Ugol Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears skinny pants and wears a white and grey robe with the hood down. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his gray eyes.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: Born to a Beggar, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He used his abilities to travel the world and help people.

Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Bonds: Job, Religious, Poor, Has a crush. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Ugol Dumph, Male Half-Orc Warrior 13
Medium (6'9") Half-Orc, Neutral Good (CR 13)
Armor Class 9
Hit Points 102 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3

Possessions: 1000 gp. Deep green spinel (50 gp). Tiger eye turquoise (5 gp). Tiger eye turquoise (5 gp). Silver pearl (50 gp). Obsidian (5 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Blue quartz (5 gp). Tourmaline (50 gp). Coral (50 gp). Alexandrite (1100 gp).


Social Check DCs


Myria Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her white hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a pair of adventurers, Myria grew up listening to her mother's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a sage and was forced into it by her family

Ideals: Joker. Bonds: Poor, Family, Adventurer. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Myria Kettlewhistle, Female Halfling Bard 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 7 (-2)12 (+1) 14 (+2)9 (-1)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 2000 cp.


Social Check DCs

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