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NPC Generator

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Advanced [show]


Jane Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is smooth and relatively long. She has a dull look in her violet eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She pushes her goals aggressively. She is also a coward if confronted.

History: When she was but 8 years old her parents immigrated from the west. Jane was born on a far western island where she grew up under the tutelage of her father, an expert Architect. She now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Professionalism. Flaws: Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Architect

Voice: Whispers

Attributes [hide]

Jane Dalanthan, Female Half-Elf Wizard 1
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a flail. He has done his best to style his black hair to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Shoemaker and found it very stressful. He has achieved small success as a Shoemaker.

Motivation: He loathes his own lifestyle; and to be a fortune-teller again

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Rich, Military, Job. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Sunmeadow, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 14 (+2)6 (-2)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Lapis lazuli (11 gp). Freshwater pearl (11 gp). Blue quartz (11 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Full Plate. 1 Full Plate.


Social Check DCs


Fenriz Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. His black hair is knotted and matted. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. When Fenriz reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist. Flaws: Emotional. Bonds: Slave, Job, Military, Immigrant. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Fenriz Principle, Male Tiefling Monk 3
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Braak Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized jet on his left hand. His long black hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Entrepeneur, Gifted, Optimist. Bonds: Rich, In love. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Braak Tyndall, Male Half-Orc Commoner 6
Medium (5'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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