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NPC Generator

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Advanced [show]


Trail Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His gray fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Persistence. Flaws: Racist, Disease. Bonds: Family, Job. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Trail Mist, Male Tabaxi Fighter 3
Medium (6'10") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 14000 cp. 3 Tanglefoot bags. 2 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Phelaia Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bristling with hidden weapons, mostly longbows and spears. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are white and she is always smoking a pipe.

Personality: She will rave to anyone who will listen. She never wears the same outfit twice, unless she absolutely has to.

History: When she was but 6 years old her parents immigrated from the east. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Phelaia Guilt, Female Tiefling Wizard 5
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)20 (+5) 12 (+1)7 (-2)
Skills Investigation +8, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Elven, Giant, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164321000000

Possessions: 100 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. He has hazel eyes and a brown hat with a green feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bowyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Hugh Milton, Male Human Cleric 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Carnelian (60 gp).


Social Check DCs


Bardryn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown Stetson hat and brown clothes. Her golden hair is styled in orderly dreadlocks. This amber eyed northerner is not easily forgotten.

Personality: She likes to make people angry or surprised. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born several months after her father was called into army service. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants a kiss; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Poor, Military, Has a crush. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Bardryn Trueblood, Female Dwarf Commoner 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)5 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: White pearl (120 gp).


Social Check DCs

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