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NPC Generator

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Advanced [show]


Anne Underbough, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). She wears a Stetson hat to cover her moderate length silver hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Anne was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Addict, Insomniac. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Anne Underbough, Female Halfling Monk 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)8 (-1) 16 (+3)13 (+1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Shifting In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is portly but not overly obese. Her orange fur is kept up in a ponytail inside a top hat. She is baby faced.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Shifting was raised in a hard working conservative environment. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. By chance she met her sister recently and the two have been together since.

Motivation: She's repulsed by the PC; and marry her sister to traveling adventurers

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Shifting In the Wind, Female Tabaxi Sorcerer 5
Medium (6'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp. 1 Thunderstones. 4 Holy water.


Social Check DCs


Ea Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats. She carries a battered sword and tarnished pickaxe as well. She keeps her brown hair in a pixie cut. Her black eyes are slightly larger than normal.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born on a small isolated farm. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Ea Sanctuary, Female Tiefling Aristocrat 13
Medium (5'10") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 91 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Deception +6, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Giant, Auran
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 1000 gp. Smoky quartz (50 gp). Aquamarine (500 gp). Peridot (50 gp). Bloodstone (50 gp). Malachite (12 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Bloodstone (50 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salanop Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'2" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left leg appears badly burned and disfigured. Her white hair is heavily combed to the left. Her hazel eyes dart from person to person.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Salanop took refuge in the large cave and found the beat up hand crossbow and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Entrepeneur, Philantrophist. Bonds: Adventurer, Nature. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Salanop Sympony, Female Gnome Druid 14
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 105 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 15 (+2)19 (+4)
Skills Acrobatics +7, History +6
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 1100 pp. White opal (1100 gp). Violet garnet (200 gp). Black pearl (200 gp). Pink pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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