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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Travok Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. He keeps his brown hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Travok embodies much of what other species detest in the Dwarves. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small desert village. Through the years after Travok was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Travok's mother didn't care for him much, and the feeling was mutual. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Athletic. Flaws: Insane, Antagonistic, Fearful. Bonds: Nature. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Travok Aranore, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1500 gp. Rich purple corundum (600 gp). Brown-green garnet (50 gp). Peridot (20 gp). Malachite (7 gp). Black pearl (200 gp).


Social Check DCs


Bertram Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears red cloth garments or leather armor. His brown hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Halflings. He has all his life been fascinated with music.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Artistic. Flaws: Antagonistic, Disease, Insomniac. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Bertram Smoothhands, Male Halfling Expert 5
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Red-brown spinel (60 gp). Golden yellow topaz (1500 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Cumpen Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan armored body suit, with a simple black line shooting up and back down. Her hair, while still mostly white, has prominent grey streaks. She has several tiny amber earrings on each ear.

Personality: She is overprotective of those who hire her services. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it.

Ideals: Optimist. Bonds: Rich, Guardian, Immigrant. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Cumpen Gummen, Female Gnome Warrior 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 17 (+3)10 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Reynard Skelton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with deerstalker hat. His tied-back hair is white. He has blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Persistence, Artistic. Bonds: Adventurer, Enemies. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Reynard Skelton, Male Human Expert 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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