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NPC Generator

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Advanced [show]


Jezean Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her bronze crest is knotted and matted. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.

History: She was born the only child of a wealthy merchant. Jezean abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Adventurer, Enemies. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Jezean Zzzxaaxthroth, Female Dragonborn Monk 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Fire opal pendant on a fine gold chain (1600 gp). Old masterpiece painting (1600 gp). Silver comb with moonstones (200 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item.


Social Check DCs


Grom Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.

History: He got into the Carpenter business at a young age. His childhood dream was to be a Actor, but he was a colossal failure. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against giants; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Has a crush, Job, Nature, Enemies. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Grom Atherton, Male Half-Orc Fighter 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 700 gp. Iolite (30 gp). Violet garnet (200 gp). Lapis lazuli (12 gp). Moonstone (30 gp).


Social Check DCs


Gilthur Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. He carries a battered pickaxe and tarnished hand crossbow as well. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: Gilthur was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Job, Family, Mentor. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Gilthur Frostbeard, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp).


Social Check DCs


Vondal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of spears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Vondal wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Disciplined. Flaws: Insomniac, Impulsive. Bonds: Adventurer. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Vondal Graybeard, Male Dwarf Bard 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 62 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 8 (-1)12 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Deep blue spinel (1300 gp). Iolite (70 gp). Freshwater pearl (13 gp). Fiery yellow corundum (1400 gp). Sard (70 gp). Malachite (13 gp). Deep blue spinel (1300 gp). Azurite (13 gp). Sard (70 gp). Pink diamond (2000 gp).


Social Check DCs

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