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NPC Generator

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Advanced [show]


Vassago Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Mortician does. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has moderate length black hair. He has red eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Logical. Flaws: Fearful. Bonds: Job, Rich, Immigrant. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Vassago Felicity, Male Tiefling Rogue 1
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 80 gp. Onyx (80 gp). 1 Banded mail.


Social Check DCs


Gilbert Addington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He has a moderate pudge and is not very fit. His auburn hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Insomniac. Bonds: Religious, Adventurer, Slave. Occupation: Tanner

Voice: German accent

Attributes [hide]

Gilbert Addington, Male Human Bard 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 25000 sp. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Enna Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has styled her red hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with finding treasure.

History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Enna took refuge in the old dungeon and found the beat up spear and armor she uses now. She has achieved small success as a Navigator.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.

Bonds: Job, Adventurer, Mentor, Nature. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Enna Ariessus, Female Elf Ranger 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Seven Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. Her black fur is braided into rings. Her eyes, though not visible through her cowl, are green.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Tailor, who enjoyed hunting, Seven was taken on many hunting expeditions. Her childhood dream was to be a Tailor, but she was a colossal failure. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud; and wants to open a new tavern

Ideals: Joker, Philantrophist. Bonds: Nature, Job, Enemies. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Seven Timber, Female Tabaxi Warrior 8
Medium (6'0") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs

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