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NPC Generator

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Advanced [show]


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears an entirely brown suit with black socks and a vest with buckled shoes. His red hair is smooth and relatively long. He has gleaming, smiling brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Knight, who enjoyed hunting, Gerald was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Impeccable, Athletic. Flaws: Shy. Bonds: Nature, Family. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Gerald Graham, Male Human Expert 10
Medium (5'1") Human, True Neutral (CR 10)
Armor Class 13
Hit Points 28 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)9 (-1) 14 (+2)12 (+1)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. Onyx (20 gp). Red spinel (130 gp). Black pearl (500 gp). Onyx (20 gp). Iolite (20 gp). Malachite (9 gp).


Social Check DCs


Sweet Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her greatsword. Her fur is orange and curly. She has a dull look in her amber eyes.

Personality: She is happy with her job as a Baker. She turns her eye from what people do, preferring to live and let live. She has a habit of throwing herself into exceedingly dangerous situations.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to prove her worth to the world

Flaws: Impulsive, Insomniac. Bonds: Job, Military. Occupation: Baker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sweet Mirror, Female Tabaxi Aristocrat 6
Medium (5'5") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +7, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +3

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Drifting Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a pastel collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has styled his brown fur well, parting it to the right. His hazel eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He got into the Shipwright business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Guardian, Enemies, Job, Adventurer. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Drifting Of Snakes, Male Tabaxi Rogue 4
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He has a large grey mantle and cape that has been intricately interwoven into his green robe. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Flaws: Depressed, Fearful. Bonds: Military, Enemies, Religious. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Trym Marlowe, Male Human Adept 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp.


Social Check DCs

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