Kerkad Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy green crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Sold as a small child to a wizard, Kerkad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kerkad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Seeks redemption.
Ideals: Athletic. Bonds: Rich, Enemies, Criminal record, Mentor. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 15)
Armor Class 11
Hit Points 91 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Moonstone (70 gp). Obsidian (4 gp). Tourmaline (140 gp). Obsidian (4 gp). Eye agate (4 gp).
Medrash Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man typically wears green cloth garments or leather armor. His clothes are grease stained in places. His crest is cut close to his head. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Medrash lived on a farm with his mother, near the main road leading to a nearby town. Medrash was born on a far northern desert where he grew up under the tutelage of his mother, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 51 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 1500 gp. A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A small bag of saffron. (60 gp).
Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Justice, Optimist. Bonds: Adventurer, Slave, Immigrant. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 15 (+2) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Abad Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is cut close to his head. His eyes are likewise black.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Detective, his mother struggled to pay the bills. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Abad never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and doesn't want to be a unemployed and was forced into it by his family
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Poor, In love, Adventurer. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
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