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NPC Generator

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Advanced [show]


Orsik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly sickles and greataxes. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Insane, Depressed, Shy. Bonds: Criminal record. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Orsik Burrowfound, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Arannis Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Tiefling culture. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out north to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Flaws: Racist, Addict. Bonds: Military, Criminal record. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Arannis Blumenthal, Male Half-Elf Bard 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. Golden yellow topaz (900 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Naal Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts, and carries spears. He has done his best to style his black hair to look like a famous performer. His amber eyes peer out from beneath his deerstalker violet hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a mountains tribe. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Joker, Logical. Bonds: Nature, Poor. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Naal Wasanthi, Male Half-Elf Sorcerer 2
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Jasmine Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Navigator uniform. She has done her best to style her auburn hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jasmine is combative with any and all who dare try her patience in the slightest.

History: She comes from a rich southern family. A gifted student she started as a Butcher, but she got bored and became a Navigator. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and she has money and likes to spend it

Ideals: Justice. Flaws: Secretive. Bonds: Job, Rich. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Jasmine Thistletop, Female Halfling Aristocrat 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 16
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)20 (+5) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee -2 / 1d8-4, Ranged +7 / 1d8+5, Grapple +5

Possessions: 1000 sp.


Social Check DCs

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