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NPC Generator

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Advanced [show]


Skog Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the west. In his youth he was a Ruler, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He then took over the family business and is one of the better Navigator for hire.

Motivation: He has passion for adventuring and risk; and to be a ruler again

Ideals: Fighting. Flaws: PTSD. Bonds: Immigrant, Job, Adventurer. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Skog Clapham, Male Half-Orc Commoner 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)8 (-1) 14 (+2)15 (+2)
Skills Investigation +2, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Chem Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, black, dusty cloak. He wears a Stetson hat to cover his moderate length dark red hair. He has gold eyes and a black hat with a grey feather.

Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and to unite with his brother

Ideals: Gifted. Bonds: Religious, Rich, In love, Family. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Chem Dischord, Male Tiefling Warrior 3
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Darrak Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He struck the Painter job and began his own company from there.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Antagonistic, Fearful, Racist. Bonds: Job, Enemies. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Darrak Holderhek, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 49 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: 36000 sp. Freshwater pearl (14 gp). Chalcedony (80 gp). Pink diamond (4000 gp). Silver pearl (140 gp). Golden yellow topaz (1400 gp). Emerald (1300 gp). Red spinel (140 gp). Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. He has wavy white hair. His eyes, though not visible through his cowl, are blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Sold as a small child to a slaver, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Actor, but he was a colossal failure. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and a strong sense of loyalty to dwarven people

Ideals: Philantrophist. Flaws: Racist. Bonds: Mentor, Job, Family. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Graybeard, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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