Aldous Nash, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light grey in addition to tight pants. His auburn hair is heavily combed to the right. He has brown eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Aldous never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Professionalism, Gifted. Bonds: In love, Criminal record. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Hourglass.
Tordek Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears bulky brown painted plate armor. His red hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Rich. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 75 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He wears a faded coat and loose pants complete with Stetson hat. His moppish white hair is in a traditional bowl cut. He has brown eyes.
Personality: Calm and collected, he is a well trained Dyer. He can't help but pocket interesting objects he comes across
History: Born in the east to a Dyer, Kilvar learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Kilvar began to lead the lost caravan. He now owns his own business.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Entrepeneur. Bonds: Job, Criminal record, Enemies. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Auran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. Jade (40 gp). Chalcedony (40 gp). 3 Holy water.
Ahvain Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered grey stockings. He is physically well-built. He keeps his long golden hair kept up in a rat tail. He has amber eyes and a blue hat with a grey feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Laborer, but he got bored and became a Carter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Forgetful. Bonds: Job, Mentor, Adventurer, Debt. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 900 sp. Tiger eye turquoise (13 gp). Chalcedony (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!

