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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lidda Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A 2'11" northern woman, she wears rags and sports a simple walking cane. Her hair is white and curly. Her gray eyes lackadaisically let the world flow into them.

Personality: Lidda is depressed about a lot of things. She tends to be a nihilist. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born at the edge of vast plains. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Days after completing her studies, news broke out that her hometown was attacked by brigands. Lidda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Her spouse's relatives view her with great suspicion; and many brigands want her driven away

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Enemies, Nature, Family. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Lidda Honeypot, Female Halfling Warrior 9
Small (2'11") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 84 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)5 (-3) 13 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90000 cp. Lapis lazuli (7 gp). Blue quartz (7 gp). Hematite (7 gp).


Social Check DCs


Skirt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered kukri and tarnished greataxe as well. His fur is orange and very short. His copper unseeing eyes seem to look past you.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. Skirt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Hunter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Job, Nature. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Skirt Grass, Male Tabaxi Monk 3
Medium (5'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Silk rope.


Social Check DCs


Kerkad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop crest cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Kerkad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Kerkad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kerkad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Military. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Kerkad Baharoosh, Male Dragonborn Warrior 4
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 29000 cp.


Social Check DCs


Bûbol Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is renowned for his bright white suits and hats. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Bûbol wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is a great chef.

History: Born in the west to a Marshal, Bûbol learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear; and to be a adventurer again

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Bûbol Branson, Male Half-Orc Wizard 5
Medium (5'10") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)7 (-2) 12 (+1)7 (-2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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