Roger Cason, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears dark leathers with embroidery. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a brown hat with a black feather.
Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: His spouse's relatives view him with great suspicion; and he has decided he is irredeemable
Bonds: Guardian, Criminal record, Military, Family. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. Deep blue spinel (200 gp). Violet garnet (200 gp). Malachite (9 gp).
Tod Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is short and silver. He has a dull look in his hazel eyes.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a Stylist, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insane. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 69 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1900 gp. Deep blue spinel (1200 gp). Malachite (13 gp). Golden pearl (160 gp). Azurite (13 gp).
Breena Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a blue costume with the symbols of luck on her torso. Her red hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: Breena hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Artistic, Fighting. Bonds: Family, Poor. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Kallista Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with tan socks and a vest with buckled shoes. She has a slight overbite and is overall scrawny. Her hair is chestnut and curly. Her eyes are white and catlike.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Weaver for the past few years.
Motivation: Doesn't want to be a Weaver and was forced into it by her family; and balancing her hectic life and new weaver responsibilities is difficult
Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

