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NPC Generator

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Advanced [show]


Vondal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears just a grey suit. With bright auburn hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: Vondal hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Fearful. Bonds: Job, Enemies, Family. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Vondal Holderhek, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Mary Chester, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. Her skin is fair and her fingers are delicate and long. She has styled her silver hair well, parting it to the left. Her eyes are blue and she is always smoking a pipe.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west to a Mayor, Mary learned a great deal about her father's area of expertise. She worked as a nervous Mayor and found it very stressful. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Fighting, Athletic. Bonds: Job, Nature, Adventurer. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Mary Chester, Female Human Wizard 2
Medium (5'2") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 260 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (600 gp). 1 Breastplate.


Social Check DCs


Ribbles Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. His hair is black and very short. His eyes are green and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a island tribe. After coming to the age of reason, Ribbles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted. Flaws: Cynical, Insomniac, Mundane. Bonds: Nature. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Ribbles Wildwander, Male Gnome Barbarian 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 16 (+3)6 (-2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3 Acid flasks.


Social Check DCs


Qualen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man wears bulky tan painted plate armor. He is muscular with a powerful set of arms. His chestnut hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Qualen's first love is himself. His second love is also himself. Qualen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qualen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Impeccable, Fighting. Flaws: Insomniac, Hedonist. Bonds: Religious. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Qualen Garrick, Male Gnome Warrior 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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