Maiathah Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She usually wears her yellow robe and has her quarterstaff always slung over her shoulder. She has moderate length silver hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, she has a hard time making friends. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken as a slave by a traveling circus and forced to perform Due to her spouse's obsession with being a Detective they were divorced and she won custody of their daughter. She worked as a Soapmaker, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family, Slave. Occupation: Soapmaker
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Chrysoprase (40 gp).
Pikar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple white robe with green stripes complete with hood. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north his family was never financially stable. His childhood dream was to be a Carpenter, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to clean up the streets
Flaws: Antagonistic. Bonds: Job, Poor, Adventurer, Guardian. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 61 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 60 pp. Golden yellow topaz (200 gp). Obsidian (5 gp). Carnelian (80 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.
Azza Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. Her brown hair is thinning but still full. She wears a mask on her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful slaver made her what she is. Her first spouse was a Tailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: She would like to get married and retire; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Adventurer, Mentor, Family, Has a crush. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 65 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1500 gp. Large well-done wool tapestry (500 gp). Silver comb with moonstones (100 gp).
Pelt Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He sports a flattop fur cut. He has gleaming, smiling blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. Pelt was born on a far eastern desert where he grew up under the tutelage of his father, an expert Shipwright. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: To be a Fortune-teller again; and further expansion of business
Ideals: Logical. Bonds: Immigrant, Job, Rich. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 18)
Armor Class 13
Hit Points 146 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
Possessions: 11000 gp. Black opal (500 gp). Rhodochrosite (8 gp). Chalcedony (80 gp). Hematite (8 gp). Violet garnet (600 gp). Brown-green garnet (60 gp). Freshwater pearl (8 gp). Citrine (80 gp). Star ruby (500 gp). Rhodochrosite (8 gp). Brown-green garnet (60 gp). Malachite (8 gp). Emerald (500 gp). Chrysoprase (80 gp). Smoky quartz (80 gp). Deep blue spinel (600 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!

