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NPC Generator

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Advanced [show]


Dara Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a tan costume with the symbols of the sun god on her torso. She is muscular with a powerful set of arms. She sports blonde long hair. Her amber eyes peer out from beneath her feathered tan hat.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Animals are drawn to her, and she is able to talk to them.

History: A powerful wizard made her what she is. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 10 years later her spouse died after the birth of her son. Heartbroken, Dara never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Selfish. Bonds: Mentor, In love, Adventurer. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Dara Ilphelkiir, Female Elf Fighter 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Zykroff Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is well dressed, constantly wearing a green suit, yellow shirt, and violet tie. She keeps her red crest in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is harsh and unforgiving.

History: She was born in the west, but her parents moved at a very young age to the south. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants her loneliness to end; and she has a crush on the local soapmaker

Flaws: Antagonistic. Bonds: Religious, Immigrant, Adventurer, Has a crush. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Zykroff Verthisathurgiesh, Female Dragonborn Rogue 7
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 7 (-2)16 (+3)
Skills Athletics +3, Performance +6
Senses Passive Perception 8
Languages Common, Draconic, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6

Possessions: Aquamarine (700 gp). Moonstone (70 gp). Black pearl (700 gp).


Social Check DCs


Krimmon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He keeps his auburn hair in a flapper bob. His hazel unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Krimmon Glenfellow, Male Halfling Ranger 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 250 gp. 8 Acid flasks.


Social Check DCs


Merihim Glory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Job, Criminal record. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Merihim Glory, Male Tiefling Druid 1
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs

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