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NPC Generator

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Advanced [show]


Quarion Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tan cloak and cross-gartered brown stockings. His auburn hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Quarion was left his mother's suit of armor and trained in its use and care. He was granted divine powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Professionalism, Gifted. Bonds: Enemies, Military. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Quarion Qualanthri, Male Elf Expert 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Orsik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has wavy auburn hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Merchant profession.

History: Born to a pair of adventurers, Orsik grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Orsik Torunn, Male Dwarf Wizard 8
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Nature +5, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 150 pp.


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He typically wears white cloth garments or leather armor. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the west. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He has never given up on his writing dream.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Artistic, Gifted. Flaws: Impulsive, Fearful. Bonds: Poor. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Tod Wildheart, Male Halfling Warrior 9
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 11
Hit Points 75 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5

Possessions: 200 pp. Black velvet mask with numerous citrines (70 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item.


Social Check DCs


Donella Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. She wears a Stetson hat to hide her balding. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a minor phobia of water and hates getting wet.

History: A powerful wizard made her what she is. Donella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she feels threatened by others

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Mentor, Adventurer. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Donella Tarkelby, Female Gnome Wizard 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)12 (+1) 19 (+4)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp.


Social Check DCs

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