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NPC Generator

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Advanced [show]


Tippletoe Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a halberd on her belt. She has a moderate pudge and is not very fit. Her silver hair is knotted and matted. She wears large thick round spectacles.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also is a firm believer in the womanly ideal.

History: Born to a pair of adventurers, Tippletoe grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Tippletoe was left her father's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Impulsive. Bonds: Guardian, Adventurer, Military. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Tippletoe Nopenstallen, Female Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 sp.


Social Check DCs


Birel Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who sports yellow clothing, slightly heavier than average wear, she is not a threatening figure. Her blonde hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She never swears and excessively uses polite adverbs when speaking. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was always a brilliant, if unscrupulous mind. Birel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich, Nature. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Birel Wasanthi, Female Half-Elf Ranger 5
Medium (4'8") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Aura Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears baggy brown pantaloons and a grey scarf, and a wedding ring on her left hand. She wears a top hat to hide her balding. Her hazel eyes are passionate and lively.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a forest tribe. Like her father and her brother before her, after school she went straight into learning to become a Locksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and wishes to resurrect an old love

Ideals: Opinionated. Flaws: Shy. Bonds: In love, Nature, Job. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Aura Wing, Female Tabaxi Adept 10
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)4 (-3) 15 (+2)12 (+1)
Skills Athletics +6, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 6000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Solid gold idol (800 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown hair is lengthy. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Guardian, Criminal record, Military, Immigrant. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Arnold Garrick, Male Human Warrior 7
Medium (5'7") Human, True Neutral (CR 7)
Armor Class 8
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Hematite (13 gp).


Social Check DCs

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