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NPC Generator

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Advanced [show]


Chaedi Floshem, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears rags and sports a simple walking cane. She has moderate length brown hair. Her fierce amber eyes like to dwell on things.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: When she was but 5 years old her parents immigrated from the west. Chaedi was born on a far western desert where she grew up under the tutelage of her father, an expert Unemployed. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has decided she is irredeemable; and she has passion for adventuring and risk

Ideals: Gifted, Justice. Bonds: Poor, Adventurer, Immigrant, Criminal record. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Chaedi Floshem, Female Elf Expert 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Sarah Branson, Female Human [Permalink]

Personal [hide]

Description: A 4'8" southern woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her blonde hair is thinning but still full. She has several tiny sapphire earrings on each ear.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She is the product a well kept family trust fund and as such has never really known need. Her first spouse was a Fletcher, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found.

Ideals: Philantrophist, Fighting. Flaws: Terse. Bonds: Rich, Family. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Sarah Branson, Female Human Wizard 3
Medium (4'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3200 sp. Black pearl (600 gp). Amethyst (90 gp). Rhodochrosite (13 gp).


Social Check DCs


Rieta Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. Her silver hair is lengthy. She wears a mask on her face.

Personality: Rieta is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in the east, but her parents moved at a very young age to the south. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers.

Ideals: Extrovert, Joker. Bonds: Rich, Immigrant, Family. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Rieta Abstract, Female Tiefling Cleric 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp.


Social Check DCs


Fargrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a wizard, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job, Criminal record. Occupation: Servant

Voice: Speaks with squeezed throat

Attributes [hide]

Fargrim Battlehammer, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 12 (+1)6 (-2)
Skills Athletics +4, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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