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NPC Generator

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Advanced [show]


Harvest Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gray fur is drawn into a tight pony tail with a dagger scrunchie. His amber eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Harvest was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Harvest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Shy, Forgetful. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Harvest Plume, Male Tabaxi Druid 17
Medium (6'2") Tabaxi, Lawful Evil (CR 17)
Armor Class 13
Hit Points 92 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Insight +6, Religion +8
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 1100 pp. Sard (40 gp). Silver pearl (140 gp). Zircon (40 gp). Blue quartz (6 gp). Rhodochrosite (6 gp). Black pearl (200 gp). Alexandrite (200 gp). Black pearl (200 gp). Sard (40 gp). Blue quartz (6 gp). Citrine (40 gp). Pink pearl (140 gp). Black star sapphire (1300 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kathra Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her white hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: Kathra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Detective mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To unite with her brother; and regain custody of her daughter

Ideals: Impeccable, Artistic. Flaws: Disease, Depressed. Bonds: Family. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Kathra Orcfoe, Female Dwarf Ranger 4
Medium (3'9") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)7 (-2) 18 (+4)13 (+1)
Skills Investigation +0, Perception +6
Senses Passive Perception 16
Languages Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 29000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears yellow leather gloves, a yellow jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut short. His brown eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. After coming to the age of reason, Charles took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted, Professionalism. Bonds: Slave, Religious, Mentor. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Melancon, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)11 (+0) 10 (+0)5 (-3)
Skills Athletics +1, Performance +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Rose (60 gp). Chalcedony (60 gp).


Social Check DCs


Harbek Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Butcher. His brown hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Harbek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harbek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Harbek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Antagonistic, Disease, Fearful. Bonds: Adventurer. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Harbek Torevir, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 100 gp.


Social Check DCs

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