Leucis Calm, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright black suits and hats, he is not a threatening figure. He keeps his long brown hair kept up in a rat tail. He has red eyes.
Personality: Leucis wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and expand his business
Ideals: Disciplined, Gifted, Optimist. Bonds: Immigrant, Job. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Donaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His silver crest is knotted and matted. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Donaar hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donaar took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out
Bonds: Enemies, Adventurer, Nature, Slave. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Terran, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 700 sp.
Flame Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his long orange fur kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Merchant, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flame grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flame. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels that his past leaves him morally obligated to help; and find a way to reverse the transformation of his sister
Ideals: Joker. Bonds: Family, Poor, Criminal record. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2100 gp. Azurite (4 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Názkûga Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His red hair is slicked back into a classic pompadour. His eyes are hazel and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Názkûga was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. He inherited the family business which he has now maintained for 9 years.
Motivation: Doesn't want to be a Servant and was forced into it by his family; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Shy. Bonds: Family, Job, Criminal record. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Deep blue spinel (300 gp). Brown-green garnet (130 gp).
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