Katherine Wellington, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a brown shirt with thin grey vertical stripes and blue pants. Her silver hair is still thick. She wears crescent spectacles with a black brim.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with her god.
History: Katherine was born in the east. At a young age she loved to build and create. Her mother was a soldier and died while she was still young. Katherine was left her mother's suit of armor and trained in its use and care. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Greedy. Bonds: Religious, Military. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 84 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 800 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Willow Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white wide-brimmed hat and white clothes. Her blonde hair is thinning but still full. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She pushes her goals aggressively. She is also a coward if confronted.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Willow abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and doesn't want to be a ruler and was forced into it by her family
Flaws: Antagonistic, Fearful. Bonds: Slave, Adventurer, Family. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 72 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 600 gp. Alexandrite (1500 gp). Tourmaline (50 gp). Star ruby (1400 gp). Rock crystal (80 gp). 1 Minor magic item.
Kody Yorke, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is thinning but still full. His green unseeing eyes seem to look past you.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.
History: Kody was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Persistence. Flaws: Disease, Insane, Addict. Bonds: Adventurer. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 160 gp. 3 Holy water.
Gennal Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears just a blue suit. He wears a broad hat to hide his balding. He has gleaming, smiling green eyes.
Personality: Eccentric and domineering, Gennal will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Athletic, Extrovert, Persistence. Bonds: Immigrant, Adventurer. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 58 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 200 pp. An abacus with copper, silver and gold markers (50 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (3000 gp). Silver chalice with lapis lazuli gems (50 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

