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NPC Generator

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Advanced [show]


Pâsh Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black leather gloves, a black jacket, and tight pants. His white hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich western family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Laborer job and began his own company from there.

Motivation: He has money and likes to spend it.

Flaws: Addict. Bonds: Immigrant, Job, Rich, Military. Occupation: Laborer

Voice: German accent

Attributes [hide]

Pâsh Colton, Male Half-Orc Warrior 7
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 8
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Glim Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His white hair is lengthy and is close to two feet long. His green eyes peer out from beneath his Stetson tan hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Disease. Bonds: Nature, Religious, Mentor. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Glim Oomtrowl, Male Gnome Adept 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dagger Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His fur is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and his religion dominates his actions

Flaws: Insomniac, Fearful. Bonds: Slave, Military, Religious. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Dagger Peak, Male Tabaxi Expert 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 80 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)17 (+3) 19 (+4)15 (+2)
Skills Deception +6, Medicine +8
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 15000 sp. Pink pearl (100 gp). Onyx (40 gp). Tiger eye turquoise (9 gp). Brown-green garnet (100 gp). Moonstone (40 gp).


Social Check DCs


Rose Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Spice Merchant. She has slicked back white hair. She has a tattooed face.

Personality: Confrontational and typically high on some drug or another. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Rose studied abroad. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture.

Ideals: Gifted. Flaws: Addict. Bonds: Religious, Criminal record. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Rose Copperkettle, Female Halfling Ranger 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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