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NPC Generator

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Advanced [show]


Guy Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey broad hat and grey clothes. His long red hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted druidic powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism, Gifted, Impeccable. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Guy Bentham, Male Human Rogue 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Pink pearl (150 gp).


Social Check DCs


Tarhun Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of death around his neck, and a flail on his belt. He wears his copper crest down. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Tarhun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Tarhun was born in the south. At a young age he loved to build and create. Tarhun was born on a far southern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Extrovert, Entrepeneur, Persistence. Bonds: Immigrant. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Tarhun Verthisathurgiesh, Male Dragonborn Bard 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 31 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Kipper was left his mother's suit of armor and trained in its use and care. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Job, Military. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Kipper Folkor, Male Gnome Adept 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Iolite (50 gp). Deep blue spinel (800 gp). Star ruby (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sorath Calm, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with small hat. She has silver hair. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised in a desert tribe. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.

Motivation: Further expansion of business; and to settle down with her crush

Ideals: Optimist. Flaws: Fearful. Bonds: Has a crush, Nature, Job. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Sorath Calm, Female Tiefling Adept 5
Medium (4'9") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 3 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)12 (+1) 16 (+3)9 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 500 gp.


Social Check DCs

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