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NPC Generator

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Advanced [show]


Thomas Hale, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his black robe and is in decent physical shape. His hair is always cut to a buzz. His eyes are likewise violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Halfling compassion; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Fearful, Racist. Bonds: Job, Criminal record, Enemies. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Thomas Hale, Male Human Rogue 6
Medium (5'3") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +7, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +3

Possessions: 800 gp. Alexandrite (300 gp). Golden pearl (130 gp). Moss agate (9 gp). White opal (1300 gp).


Social Check DCs


Nadarr Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. His rusty crest is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Bounty Hunter business at a young age. From there he went from mercenary job to mercenary job. He became a Bounty Hunter soon after.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Athletic, Philantrophist. Bonds: Family, Job, Adventurer. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Nadarr Zzzxaaxthroth, Male Dragonborn Aristocrat 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 gp. Violet garnet (1100 gp). Iolite (50 gp). Blue quartz (5 gp). Azurite (5 gp).


Social Check DCs


Lidda Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long brown hair kept up in a rat tail. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved out east to avoid the crime she committed. During her travels, Lidda and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lidda discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Lidda fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Lidda Whispermouse, Female Halfling Aristocrat 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Hematite (11 gp). Golden yellow topaz (1400 gp). Lapis lazuli (11 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delre Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear grey tank tops with yellow skirt. Her skin is fair and her fingers are delicate and long. She has wavy red hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great joy in being the best Mortician in town.

History: The child of southern immigrants she idolized her father. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Athletic. Flaws: Addict. Bonds: Job, Immigrant, Family. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Delre Rubyeye, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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