Ohr Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male dresses like a well dressed Carpenter does. He is tall, broad shouldered and powerfully built. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Ohr will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Ohr hails from a village terrorized by illithids. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ohr was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Wrenn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To get a good night's sleep; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Insomniac. Bonds: Criminal record. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 63 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ethereal Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears just a pastel suit. Her orange fur is heavily combed to the left. Her eyes are a pleasant green.
Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the south to a Merchant, Ethereal learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Merchant. In the meantime she has taken over work as a Merchant and occasionally as a mercenary.
Motivation: To reunite with her old friends; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Impulsive, Forgetful. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 9000 cp.
Ozyman Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His white hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west, but his parents moved at a very young age to the east. Ozyman was born on a far western forest where he grew up under the tutelage of his father, an expert Soapmaker. After a long history of fighting, Ozyman and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west
Ideals: Philantrophist, Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Soapmaker
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 92 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5
Possessions: 4000 gp. Jasper (40 gp). Lapis lazuli (7 gp). Black pearl (1500 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

