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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Elysande Hamilton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears just a grey suit. She wears her red hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She cannot resist a sob story and will often dote over anyone who has one.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a soldier and died while she was still young. Elysande was left her father's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.

Motivation: Revenge; and many brigands want her driven away

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Enemies, Military. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Elysande Hamilton, Female Human Fighter 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: A silver and pearl hairclip (40 gp).


Social Check DCs


Hugh Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. He is baby faced.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and a rival would like him out of the picture

Ideals: Extrovert, Gifted. Bonds: Poor, Family, Criminal record. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Hugh Abram, Male Human Warrior 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)13 (+1) 11 (+0)6 (-2)
Skills Medicine +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 500 sp. Pink pearl (130 gp).


Social Check DCs


Marastyr Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears very tight pants and wife beaters, though occasionally she sports a grey coat. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. As long as the job gets done she does not care how it got done.

History: Marastyr was born in the west. At a young age she loved to build and create. Marastyr was born on a far western forest where she grew up under the tutelage of her father, an expert Tanner. She ran away from her former home and has been making her living as a Tanner for the past few years.

Motivation: To end her boredom; and she is content

Ideals: Professionalism, Persistence. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Marastyr Rumnaheim, Female Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 10 (+0)7 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Helgret Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times, and she perpetually has her nunchaku ready. Her silver hair is knotted and matted. Her eyes are brown and she is always smoking a pipe.

Personality: Her tongue was cut out and she uses sign language. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west her family was never financially stable. She dropped out of school before completing her studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Poor. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Helgret Fallack, Female Dwarf Druid 7
Medium (3'9") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)9 (-1) 16 (+3)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 12000 sp.


Social Check DCs

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