Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
Fenriz Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He is bristling with hidden weapons, mostly monstrous two handed axes and tridents. He wears a Stetson hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Fenriz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fenriz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fenriz. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Criminal record, Military. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Peridot (80 gp). Lapis lazuli (16 gp). Iolite (80 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.
Shivering Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Body Guard does. He has wavy lavender fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. Shivering liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Professionalism, Fighting. Bonds: Job, Nature. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Saphara Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. Her silver crest has been sun bleached extensively. She has a tattooed face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.
History: Saphara was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Revenge; and many giants want her driven away
Ideals: Joker, Pacifist, Persistence. Bonds: Enemies. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 26 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 7 (-2) | 6 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: Tourmaline (100 gp). Tourmaline (100 gp). Deep blue spinel (1100 gp). Jade (100 gp).
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