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NPC Generator

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Advanced [show]


Gunter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Religious. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Gunter Cumberbatch, Male Human Bard 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)9 (-1) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Emmeline Beitz, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her hair is black and very short. Her hazel eyes peer out from beneath her deerstalker grey hat.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has all her life been fascinated with writing.

History: Emmeline hails from a village terrorized by gnolls. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She wants revenge against gnolls; and someone believes her a fraud

Ideals: Philantrophist, Artistic. Bonds: Poor, Enemies. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Emmeline Beitz, Female Human Wizard 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp.


Social Check DCs


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, white cloak. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: A skeptical and narcissistic man, Oblar's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Carter, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He struck the Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Racist, Mundane. Bonds: Poor, Criminal record, Job. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Oblar TellPenny, Male Halfling Warrior 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 380 gp.


Social Check DCs


Mormo Heal, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: When he was but 6 years old his parents immigrated from the west. Mormo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Athletic. Bonds: Rich, Job, Adventurer, Immigrant, Nature. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Mormo Heal, Male Tiefling Aristocrat 18
Medium (6'4") Tiefling, Chaotic Good (CR 18)
Armor Class 13
Hit Points 72 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Nature +8, Survival +7
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3

Possessions: 4000 gp. Fire opal (800 gp). Blue quartz (14 gp). Brown-green garnet (140 gp). Zircon (50 gp). Peridot (50 gp). Black pearl (700 gp). Rhodochrosite (14 gp). Malachite (14 gp). Sardonyx (50 gp).


Social Check DCs

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