Damakos Despair, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has moderate length chestnut hair. His white eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Damakos is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Athletic, Philantrophist, Justice. Bonds: Rich, Adventurer. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
Possessions: 600 gp.
Marbas Absence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his blue hair down. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 5 years old his parents immigrated from the south. Marbas was born on a far southern island where he grew up under the tutelage of his father, an expert Locksmith. Some 10 years later his spouse died after the birth of his son. Heartbroken, Marbas never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Flaws: Addict, Insomniac. Bonds: In love, Immigrant. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 19 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Siffress Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She keeps her long white hair kept up in a rat tail. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Siffress is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: A powerful necromancer made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She has achieved small success as a Stylist.
Motivation: Expand her business; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Family, Mentor, Job. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Half-Plate.
Jabbie Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He typically wears tan cloth garments or leather armor. With a patchy brown beard and wild brown hair. His gray eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a necromancer, Jabbie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To clean up the streets.
Ideals: Artistic, Persistence. Flaws: Addict, Shy. Bonds: Mentor. Occupation: Assassin
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. Aquamarine (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!

