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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oriel Clapham, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is knotted and matted. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she is greedy

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Oriel Clapham, Female Human Commoner 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


William Norton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man tends to wear a large grey jacket. He wears a feathered hat to cover his moderate length red hair. His eyes are likewise violet.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Shy. Bonds: Military, Poor, Adventurer. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

William Norton, Male Human Paladin 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs


Williamina Weld, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She prefers to wear flannel. Her golden hair is cut short. She has gleaming, smiling blue eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by goblins. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern

Ideals: Gifted. Bonds: Religious, Job, Enemies, Slave. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Williamina Weld, Female Human Aristocrat 9
Medium (4'11") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1500 gp. Pink pearl (50 gp). Smoky quartz (50 gp). Malachite (10 gp). Freshwater pearl (10 gp). Malachite (10 gp). Fiery yellow corundum (900 gp). Tiger eye turquoise (10 gp). Eye agate (10 gp). 1 Minor magic item.


Social Check DCs


Havilar Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy brass crest. Her eyes are gold.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Shy. Bonds: Poor. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Havilar Caavylteradyn, Female Dragonborn Aristocrat 5
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)18 (+4) 6 (-2)12 (+1)
Skills Stealth +5, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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