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NPC Generator

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Advanced [show]


Hubert Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean grey cloak covering his clean studded leather. He has a long silver beard with little hanging trinkets. His blue eyes dart from person to person.

Personality: He has always had a great fascination with Dwarven culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: Dwarven compassion.

Flaws: Racist, Insane, Fearful. Bonds: Religious, Enemies. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Hubert Hayes, Male Human Paladin 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)6 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. Eye agate (11 gp).


Social Check DCs


Riardon Firahel, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish blonde hair is in a traditional bowl cut. He has gray eyes and a blue hat with a grey feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 10th year, his parents were killed by a illithids raid, leaving Riardon alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against illithids; and he wants to meet his childhood hero

Ideals: Joker, Gifted, Entrepeneur. Bonds: Enemies, Adventurer. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Riardon Firahel, Male Elf Monk 11
Medium (4'9") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Ignan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1200 gp. Jasper (50 gp). Lapis lazuli (13 gp). Obsidian (13 gp). Deep green spinel (110 gp). Onyx (50 gp). Blue quartz (13 gp). Deep green spinel (110 gp).


Social Check DCs


Gale In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His red fur is lengthy and is close to two feet long. He has several tiny amethyst earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Fortune-teller in town.

History: Gale was born in the west. At a young age he loved to build and create. Through the years after Gale was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gale's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Fortune-teller.

Motivation: Expand his business.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Gale In the Morning, Male Tabaxi Druid 4
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Marastyr Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is brown and curly. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a white middle class family as the only child. After coming to the age of reason, Marastyr took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.

Motivation: To end her boredom; and she is content

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Poor. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Marastyr Rakankrak, Female Dwarf Cleric 6
Medium (3'10") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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