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NPC Generator

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Advanced [show]


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many grey ritualistic tattoos. She dresses in blue turtlenecks beneath a grey coat with pastel slacks. Her silver hair is heavily combed to the right. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food she seems plenty friendly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is wracked by social anxiety; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Insane, Fearful, Mundane. Bonds: Rich. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Mardnab Folkor, Female Gnome Cleric 11
Small (3'5") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 350 pp.


Social Check DCs


Mara Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. Her hair is cut close to her head. Her green eyes dart from person to person to random spaces in the air.

Personality: Mara is depressed about a lot of things. She tends to be a nihilist. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Interpreter arts, while her father instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels threatened by others; and she has passion for adventuring and risk

Flaws: Depressed, Addict, Fearful. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Mara Withrethin, Female Half-Elf Barbarian 6
Medium (5'4") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 500 gp. 1 Everburning torch. 3 Alchemist’s fire. 3 Antitoxin.


Social Check DCs


Medrash Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He wears a feathered hat to hide his balding. His eyes are red and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and doesn't want to be a miller and was forced into it by his family

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Mentor, Immigrant. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Medrash Nemmonis, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)16 (+3) 17 (+3)18 (+4)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Draconic, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6

Possessions: 1900 gp. Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Philantrophist, Fighting. Flaws: Greedy, PTSD. Bonds: Rich, Nature. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Reynard Colby, Male Human Barbarian 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 17 (+3)16 (+3)
Skills Nature +5, Performance +6
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. Coral (130 gp). Moss agate (8 gp). Black opal (1100 gp). Zircon (70 gp).


Social Check DCs

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