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NPC Generator

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Advanced [show]


Burgell Pingun, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears just a blue suit, he is not a threatening figure. He has wavy black hair. His gray eyes peer out from beneath his top blue hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Born in the south his family was never financially stable. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Bonds: Adventurer, Poor, Nature, Criminal record. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Burgell Pingun, Male Gnome Commoner 8
Small (3'5") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 14 (+2)3 (-4)
Skills Deception -1, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Coombs, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair is silver and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Half-Orc culture. He also has developed a complete distrust of the Seamstress profession.

History: Born in the west to a Marshal, Percival learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Racist, Insane. Bonds: Job, Enemies. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Percival Coombs, Male Human Cleric 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Medicine +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 6000 sp. Sapphire pendant on gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A silver and pearl hairclip (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears baggy brown pantaloons and a white scarf. Her yellow fur is lengthy and is close to two feet long. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born blind and as such lacked many opportunities for work. Her father was a soldier and died while she was still young. Dagger was left her father's suit of armor and trained in its use and care. She now owns her own business.

Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Disease. Bonds: Slave, Military, Job. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Dagger Buttons, Female Tabaxi Commoner 9
Medium (5'7") Tabaxi, Neutral Good (CR 9)
Armor Class 9
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: Golden pearl (90 gp). Banded agate (15 gp). Jade (90 gp). Alexandrite (700 gp). Jet (90 gp). Peridot (60 gp). Chrysoprase (60 gp).


Social Check DCs


Hamil Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright red suits and hats. He has styled his red hair well, parting it to the right. His eyes are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Impulsive, Mundane, Fearful. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Hamil Tealeaf, Male Halfling Ranger 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)15 (+2) 14 (+2)5 (-3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp. Rhodochrosite (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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