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NPC Generator

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Advanced [show]


Gimble Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Gimble Fapplestamp, Male Gnome Paladin 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 12000 sp.


Social Check DCs


Smoking Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with deerstalker hat. His fur is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.

History: Smoking lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Smoking was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: He loathes his own lifestyle; and to unite with his sister

Ideals: Athletic. Flaws: Impulsive, Depressed. Bonds: Family, Military. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Smoking Moon, Male Tabaxi Druid 4
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Seven Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her pastel robe and has her longbow always slung over her shoulder. Her yellow fur is smooth and relatively long. She is baby faced.

Personality: She is business-like. She takes instructions and follows them to the letter. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Marry her sister to traveling adventurers; and she has passion for adventuring and risk

Ideals: Professionalism, Joker, Gifted. Bonds: Adventurer, Family. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Seven Plume, Female Tabaxi Ranger 9
Medium (6'0") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Audhild Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has chestnut hair. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Audhild was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Audhild took refuge in the ruined castle and found the beat up halberd and armor she uses now. She ran away from her former home and has been making her living as a Bellfounder for the past few years.

Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg

Ideals: Joker, Impeccable. Bonds: Rich, Job, Nature. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Audhild Holderhek, Female Dwarf Commoner 12
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 60 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Star ruby (1200 gp). Onyx (70 gp). Tiger eye turquoise (5 gp). Eye agate (5 gp). Hematite (5 gp). Jade (120 gp). Alexandrite (500 gp). Carnelian (70 gp). Tiger eye turquoise (5 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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