Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white crest is drawn into a tight pony tail with a clover scrunchie. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Dazzazn was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Athletic, Persistence. Bonds: Job, Rich. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 125 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
Possessions: Deep green spinel (80 gp). Deep blue spinel (1200 gp). Sardonyx (60 gp). Star rose quartz (60 gp). Black star sapphire (1000 gp). Hematite (6 gp). Tiger eye turquoise (6 gp). Banded agate (6 gp). Blue quartz (6 gp). Alexandrite (1200 gp). White opal (1000 gp). 1 Minor magic item.
Thervan Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears blue cloth garments or leather armor. He has a very tight haircut. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Optimist, Impeccable. Bonds: In love, Slave. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 20 pp. Jet (50 gp). Hematite (5 gp).
Pennie Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. She carries a battered whip and tarnished morningstar as well. With bright golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She snorts whenever she laughs or is feeling confident. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Pennie was left her mother's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by orcs. Pennie was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: To clean up the streets; and a deep hatred of orcs
Ideals: Fighting, Extrovert. Bonds: Military, Enemies, Guardian. Occupation: Cook
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 13 (+1) | 7 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 pp. Smoky quartz (80 gp). Black pearl (1300 gp). Lapis lazuli (7 gp).
Matilda Huckabee, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to loving parents in a slum to the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: A strong sense of loyalty to Gnomish people; and to reunite with her absent mother
Ideals: Extrovert. Flaws: Shy, Racist. Bonds: Poor, Family. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!

