Nelkin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.
Motivation: Wishes to resurrect an old love; and revenge
Ideals: Gifted. Bonds: Job, Enemies, In love. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp. Red spinel (150 gp).
Patrin Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a pickaxe. His brass crest is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. Patrin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Cartwright, but he was a colossal failure. He has drifted from career to career and currently works as a Dyer.
Motivation: He wants revenge against brigands; and a deep hatred of brigands
Flaws: Insane, Hedonist. Bonds: Criminal record, Job, Enemies. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 12)
Armor Class 13
Hit Points 62 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Zircon (30 gp). Star rose quartz (30 gp). Silver pearl (110 gp). Alexandrite (1400 gp). Pink pearl (110 gp). Red spinel (110 gp). Black star sapphire (1200 gp). Deep blue spinel (1400 gp). Hematite (8 gp). Malachite (8 gp).
Ida Ainsworth, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. She carries with her a set of swords on her belt, each one with a amethyst on the hilt. Her black hair, when down, is lengthy. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is calm most of the time but flees social interaction. She is lazy and tries to find solutions quickly.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Shy, Lazy, Insane. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Cloth of gold vestments (40 gp). Gold music box (3000 gp).
Drusilia Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'10" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her right hand appears badly burned and disfigured. Her blonde hair is slicked back into a classic pompadour. She is baby faced.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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