Kriv Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this man likes to wear green tank tops with grey pants. He wears a wide-brimmed hat to cover his moderate length gold crest. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.
History: Kriv was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Persistence, Fighting. Flaws: Lazy. Bonds: Guardian, Mentor. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 220 gp. Hematite (12 gp). Jasper (70 gp). Pink pearl (120 gp). 1 Healer’s kit.
Shivering Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, he is not a threatening figure. He sports a flattop fur cut. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born several months after his father was called into army service. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Optimist, Entrepeneur, Gifted. Bonds: Military, Job. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp. Black opal (900 gp). Violet garnet (1300 gp).
Traki Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and white robe with the hood down. He has a moderate pudge and is not very fit. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He has amber eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Traki would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Poor, Military. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 500 gp. Blue quartz (11 gp). Bloodstone (50 gp). Golden yellow topaz (1100 gp). Black pearl (1100 gp). Obsidian (11 gp).
Trym Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a well pressed and immaculate suit (or dress). Her long chestnut hair reaches down to her waist. She has gray eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a very good compulsive liar and kleptomaniac.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Gardener arts, while her mother instructed her in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Trym has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Disciplined. Flaws: Disease. Bonds: Criminal record, Rich, Family. Occupation: Gardener
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 50 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1500 gp. Rose (60 gp). Alexandrite (1500 gp). Black opal (500 gp). Moonstone (60 gp). Blue sapphire (500 gp). Moonstone (60 gp). Fiery yellow corundum (500 gp). Chalcedony (60 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item.
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