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NPC Generator

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Advanced [show]


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Revenge; and he wants to meet his childhood hero

Flaws: Insomniac, Disease, Antagonistic. Bonds: Mentor, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Winthrop, Male Human Fighter 7
Medium (6'3") Human, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: Amethyst (90 gp).


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Farmer uniform. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Artistic, Professionalism. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Bertram Jamjar, Male Halfling Commoner 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 1 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears bulky black painted plate armor. His silver hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Slave, Religious. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Andram Flaw, Male Tiefling Warrior 8
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 19 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)13 (+1) 16 (+3)13 (+1)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. Aquamarine (800 gp). Golden pearl (90 gp). Sardonyx (40 gp). Golden yellow topaz (800 gp). Moonstone (40 gp).


Social Check DCs


Keyleth Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. She sports a flattop hair cut. Her amber eyes dart from person to person.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her first spouse was a Armorer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has built up a small fortune and can afford her own way.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Opinionated. Flaws: Fearful, Mundane. Bonds: Rich, Family. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Keyleth Rothenel, Female Half-Elf Expert 1
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Climber’s kit.


Social Check DCs

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