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NPC Generator

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Advanced [show]


Grai Blakeley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long silver hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Further she is a bit of a stoner and is frequently out of it.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Grai took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.

Motivation: To protect her home.

Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Guardian. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Grai Blakeley, Female Half-Orc Adept 2
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 12 (+1)6 (-2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 pp.


Social Check DCs


Jacoba Harrington, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an entirely brown suit with green socks and a vest with buckled shoes. She sports a flattop hair cut. Her brown eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Jacoba will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Jacoba has worked very hard to control her curse. She hasn't been sleeping well lately.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Poor, Religious. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Jacoba Harrington, Female Human Bard 4
Medium (4'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 15 (+2)18 (+4)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 5000 sp.


Social Check DCs


Vanchu Trollope, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports auburn long hair. She wears crescent spectacles with a black brim.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born into a rich family. Through the years after Vanchu was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Vanchu's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Vanchu and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Joker. Flaws: Fearful, Antagonistic. Bonds: Rich. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Vanchu Trollope, Female Half-Orc Cleric 2
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills History +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 280 gp. Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Large well-done wool tapestry (100 gp). 1 Simple lock.


Social Check DCs


Rosalind Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a white scarf. She wears a Stetson hat to hide her balding. Her fierce blue eyes like to dwell on things.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Energy wise she seems alert and responsive.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a giants raid, leaving Rosalind alone in the world. After a stint in an orphanage, she was adopted. Some 6 years later her spouse died after the birth of her son. Heartbroken, Rosalind never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She is content; and she seems to be bored by most things

Ideals: Professionalism. Flaws: Mundane. Bonds: Enemies, Religious, In love. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Rosalind Eastaughffe, Female Human Rogue 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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