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NPC Generator

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Advanced [show]


Huru Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She has a very tight haircut. She has gleaming, smiling brown eyes.

Personality: Eccentric and domineering, Huru will drive conversation. She has a small toy that she constantly fidgets with.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Huru took refuge in the large cave and found the beat up longbow and armor she uses now. She then took over the family business and is one of the better Miller for hire.

Motivation: Her religion dominates her actions; and she is unsatisfied with her job

Ideals: Extrovert. Flaws: Addict. Bonds: Nature, Job, Religious. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Huru Hackney, Female Half-Orc Barbarian 4
Medium (5'6") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 31000 sp. Obsidian (13 gp).


Social Check DCs


Rimmon Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. He keeps his dark red hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. Cursed with vampirism at a very young age, Rimmon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Joker, Logical. Flaws: Disease. Bonds: Poor, Military. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Rimmon Brilliance, Male Tiefling Commoner 3
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Everburning torch. 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Fargas Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair down. He is baby faced.

Personality: Fargas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Fargas lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well.

Ideals: Athletic, Artistic, Persistence. Bonds: Family, Criminal record. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Fargas Copperkettle, Male Halfling Druid 10
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 48 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 15000 sp. Sard (20 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue deerstalker hat and blue clothes. His white hair is heavily combed to the left. His eyes are a pleasant brown.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Immigrant, Mentor, Criminal record, Military. Occupation: Bowyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Arannis Koehlanna, Male Elf Cleric 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 170 gp.


Social Check DCs

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