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NPC Generator

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Advanced [show]


Kilvar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and golden with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Kilvar was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Selfish, Secretive. Bonds: Military. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Kilvar Steelfist, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 7 (-2)4 (-3)
Skills Deception -1, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. Red spinel (110 gp).


Social Check DCs


Eridred Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She is baby faced.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in the south, but her parents moved at a very young age to the west. Cursed with unlife at a very young age, Eridred has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Insane, Disease. Bonds: Enemies, Criminal record, Immigrant. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Eridred Torevir, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp.


Social Check DCs


Katherine Hackney, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who usually wears her grey robe and has her spear always slung over her shoulder. She has auburn hair. Her gray unseeing eyes seem to look past you.

Personality: She likes to make people angry or surprised. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Doesn't want to be a Baker and was forced into it by her family; and she's repulsed by the pc

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Family, Poor. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Katherine Hackney, Female Human Fighter 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp. Red spinel (150 gp).


Social Check DCs


Hugh Home, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His white hair is still thick. His violet eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has all his life been fascinated with poetry.

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by giants. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Artistic. Bonds: Enemies, Poor. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Hugh Home, Male Human Rogue 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 200 sp. Deep green spinel (110 gp).


Social Check DCs

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