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NPC Generator

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Advanced [show]


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly brown, has prominent grey streaks. His gray eyes peer out from beneath his broad grey hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gomory hails from a village terrorized by illithids. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in longsword use. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush.

Ideals: Fighting, Joker. Bonds: Has a crush, Adventurer, Enemies. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Gomory Dumph, Male Human Fighter 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: 90 gp. Hematite (7 gp).


Social Check DCs


Merihim Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His hair is blue and very short. His silver eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Merihim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Merihim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Merihim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Emotional, Disease. Bonds: Adventurer. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Merihim Quiet, Male Tiefling Rogue 11
Medium (6'6") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 7 (-2)14 (+2)
Skills Deception +6, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1600 gp. Chrysoberyl (150 gp). Zircon (20 gp). Deep blue spinel (1200 gp). Peridot (20 gp). Jade (150 gp). Rock crystal (20 gp).


Social Check DCs


Ella Hampton, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear brown clothing when she does not wear armor. Her hair is cut close to her head. Her green eyes peer out from beneath her Stetson brown hat.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is skeptical of what others tell her and is slow to trust.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to travel the world and help people.

Motivation: To get a good night's sleep; and she's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Shy, Disease, Insomniac. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Ella Hampton, Female Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Sora Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a green suit, brown shirt, and tan tie, and she perpetually has her whip ready. Her white crest is braided into rings. She is baby faced.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.

History: From birth she was tutored by a cruel and relentless mentor. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in whip use. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Fighting, Disciplined, Pacifist. Bonds: Mentor, Enemies. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Sora Umbyrphrael, Female Dragonborn Cleric 7
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Undercommon, Elven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Red spinel (160 gp). Blue quartz (4 gp). Red spinel (160 gp).


Social Check DCs

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