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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ella Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears skinny pants and wears a yellow and brown robe with the hood down. Her right hand appears badly burned and disfigured. She wears her auburn hair down. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is irascible and easily irritated. Ella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. By chance she met her sister recently and the two have been together since.

Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion

Flaws: Addict, Antagonistic. Bonds: Family, Rich. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Ella Floshem, Female Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 5 (-3)16 (+3)
Skills Insight -1, Performance +5
Senses Passive Perception 7
Languages Common, Elven, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp.


Social Check DCs


Cory Atherton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a grey armored body suit, with a simple violet line shooting up and back down. His brown hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: He has always had a great fascination with Half-Elven culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Cory was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Justice. Flaws: Racist, Disease. Bonds: Job. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Atherton, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 10 pp.


Social Check DCs


Avelina Marley, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Avelina was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality.

Ideals: Athletic, Optimist. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Avelina Marley, Female Human Druid 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)3 (-4) 18 (+4)13 (+1)
Skills Investigation -2, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Callie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a red suit, green shirt, and white tie. Her long chestnut hair is drawn into a two foot long braid. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new banker responsibilities is difficult

Flaws: Depressed, Disease. Bonds: Job, Adventurer, Military. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Callie Sunmeadow, Female Halfling Aristocrat 4
Small (2'9") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Athletics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. White pearl (90 gp). Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs

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