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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Charles Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He has always had a great fascination with Elven culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Elven compassion; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Racist. Bonds: Family, Job, Nature. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Charles Richie, Male Half-Elf Cleric 3
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Superior lock.


Social Check DCs


Ermina Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is renowned for her bright violet dresses and hats. She is bristling with hidden weapons, mostly shortspears and shortbows. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes lackadaisically let the world flow into them.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.

History: Ermina hails from a village terrorized by illithids. While studying, she fell in love. They married and had a daughter. Days after completing her studies, news broke out that her hometown was attacked by illithids. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: To find somewhere to settle down; and many illithids want her driven away

Ideals: Passionate, Professionalism. Flaws: Mundane. Bonds: Criminal record, Enemies, In love. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Ermina Ariessus, Female Half-Elf Expert 6
Medium (5'1") Half-Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Silaqui Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her long blonde hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: When she was but 6 years old her parents immigrated from the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Justice, Opinionated. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Silaqui Siannodel, Female Elf Commoner 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Whurbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered hand crossbow and tarnished crossbow as well. He has moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Whurbin was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Flaws: Terse. Bonds: Military, Immigrant. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Whurbin Dankil, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)13 (+1) 12 (+1)8 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Freshwater pearl (10 gp).


Social Check DCs

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