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NPC Generator

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Fragrant Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a pastel tunic with yellow highlights, and long white pants that bunch up around her shoes. She keeps her gray fur in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised in a white middle class family as the only child. Through the years after Fragrant was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Fragrant's father didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Gifted. Flaws: Insane, Racist, Mundane, Antagonistic. Bonds: Immigrant. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Fragrant Fang, Female Tabaxi Aristocrat 14
Medium (6'0") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 62 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 8 (-1)20 (+5)
Skills Intimidation +10, Survival +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 200 pp. Moss agate (14 gp). Azurite (14 gp). Bloodstone (80 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Carnelian (80 gp). Lapis lazuli (14 gp). Golden yellow topaz (900 gp). 1 Medium magic item.


Social Check DCs


Vlorn Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His eyes are hazel and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Impeccable, Gifted, Optimist. Flaws: Shy. Bonds: Military. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Vlorn Stoutman, Male Halfling Cleric 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 30000 sp. Chrysoberyl (100 gp). Silver pearl (100 gp). Red garnet (100 gp). Rich purple corundum (900 gp).


Social Check DCs


Marbas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light green in addition to tight pants. He keeps his brown hair in a flapper bob. His red eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marbas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic, Opinionated, Fighting. Flaws: Selfish. Bonds: Nature, Adventurer. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Marbas Grief, Male Tiefling Paladin 2
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Half-Plate.


Social Check DCs


Bilbron Offund, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Ideals: Gifted. Bonds: Religious, Rich, Adventurer, Family. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Bilbron Offund, Male Gnome Commoner 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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