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NPC Generator

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Advanced [show]


Helen Branson, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing the road beaten gear of a warrior. With bright golden hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Helen was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Further expansion of business; and regain custody of her daughter

Ideals: Fighting, Philantrophist. Bonds: Job, Poor, Family. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Helen Branson, Female Human Wizard 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shadow Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light brown in addition to tight pants. His lavender fur is drawn into a tight pony tail with a dagger scrunchie. His yellow eyes peer out from beneath his small brown hat.

Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Shadow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Expand his business; and to reunite with his absent father

Bonds: Job, Mentor, Immigrant, Family. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Shadow Candle, Male Tabaxi Cleric 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 39 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)7 (-2) 15 (+2)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 2300 gp. Eye agate (6 gp). Citrine (20 gp). White opal (1600 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a tan and grey robe with the hood down. He keeps his red hair in a flapper bob. His amber eyes peer out from beneath his top tan hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Religious, Family. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Boddynock Folkor, Male Gnome Rogue 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 7 (-2)10 (+0)
Skills Animal Handling +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Silver pearl (70 gp). Freshwater pearl (4 gp). Tiger eye turquoise (4 gp). Rose (80 gp).


Social Check DCs


Reeza Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a white coat over a red low-cut shirt, and a deerstalker hat upon her head. Her chestnut hair is lengthy and is close to two feet long. Her eyes are likewise amber.

Personality: She is calm most of the time but flees social interaction. She has a minor phobia of water and hates getting wet.

History: She was born in the south, but her parents moved at a very young age to the west. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety.

Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Mentor. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reeza Rodney, Female Half-Orc Rogue 2
Medium (4'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1100 sp. 1 Masterwork manacles.


Social Check DCs

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